Bio (Short):
Kim Pallister is the General Manager of the Gaming Solutions Team at Intel, where he leads worldwide gaming developer relations and solutions development. Prior to this Kim held numerous roles at Intel, including Chief Segment Architect for Gaming and leading the VR Center of Excellence. Kim has been involved in development of graphics, gaming and immersive technologies for over 25 years, in positions within Intel, Microsoft, and Matrox Graphics. He is @kimpall on Twitter, and is generally a fan of anything that tickles retinas.
Bio (Longer):
Kim Pallister is the General Manager of the Gaming Solutions Team at Intel, where he leads worldwide gaming developer relations and solutions development. Prior to this Kim held numerous roles at Intel, including Chief Segment Architect for Gaming and leading the VR Center of Excellence. Kim has been involved in development of graphics, gaming and immersive technologies for over 25 years, in positions within Intel, Microsoft, and Matrox Graphics. His roles have included Developer Relations, Product Planning, Technical Marketing, Business Development and Platform management. He has contributed to numerous books and industry publications, including editing Game Programming Gems 5, and co-authoring the business column for Game Developer magazine for several years. He is also a frequent speaker at conferences including GDC, VRDC, AWE and the DICE Summit. He is @kimpall on Twitter, and is generally a fan of anything that tickles retinas.